Since the content is quite spread out, the easiest way to find it is to use the completion tracker on the world map! We've also moved boss battles to the arena instead of the Memory Room, and you can now refight all the bosses in the game! Also, some more bosses have been given drops, which will be handed out retroactively to characters that have already beaten said bosses in Story Mode.įor those of you with a bazillion unused silver points, there has opened up a new service in the Collectors HQ that you might want to check out! These are optional, but their rewards will serve a purpose at the final portion (which is yet to come). Unlike the recent patches, this one actually ties in to the main story in a significant way, by introducing some end-game "challenges". With this patch, we're now pretty satisfied with the amount of side-content in Story Mode! Clients should now see the game over screen after dying on floor 1 with a timeshift crystal active.When entering a cutscene, the Frosty Friend UI will disappear if up.The 'Blink casts Ice Nova'-pin now works properly on clients.In the rare event that two pins are collected simultaneously, they are now equipped separately.Plant Summons now follow their owner in and out of Twilight, attacking ghosts correctly. It should no longer be possible to get two pins of the same type, even on the run pins are unlocked.The Throw-skill's damage should now be properly modified by Pins.Fixed a bug where spinning autumn knights would occasionally leave behind hurtboxes after being killed mid-spin.The Butterflown quest can now be skipped if the character has completed it in multiplayer.A poorly timed skip of the Desert Rose cutscene no longer puts the main character in a locked animation.When a client drops an item, that item no longer uses the host as its spawn-position.The game no longer crashes when trying to read the dragon puzzle inscription after solving it without the translation tome.The Crabby's 'charge up'-sound is now louder.Enemies in the Temple of Season Gauntlets in Arcade Mode no longer counts as true elites, reducing their item drop rates.Arcade Mode Shrine Buffs now last the entire floor, and have more powerful effects.Salmon can now be caught in the Pillar Mountain ponds in Arcade Mode!.Taking a photo in a Arena Boss Rematch now shows a bag tip explaining the failure.The player can no longer attempt to brute-force themselves into Pine's office.In regular challenge rooms, damage taken no longer reduce health or score.Vastly improved load times when travelling between zones, especially ones already visited during session.The Arcade Mode shop and most event rooms now has unique looks.Experimental change to new network API for Steam.The Arcade Mode challenge-room pool has been revamped.Nine new types of ?-rooms has been added to Arcade Mode.A unique final-final Arcade Mode boss can be encountered if beating the mode with three Catalysts activated.
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