![]() FromSoftware president Hidetaka Miyazaki said last year that his company is taking “a good look at the core concept of Armored Core and what made that series special,” applying its recent game development experience and “reexamining it together with those core concepts of Armored Core.”īandai Namco says players will control “highly mobile and highly customisable mechas” in Armored Core 6. The developer promises that the new Armored Core won’t just be a Soulsborne game with mecha. The player infiltrates Rubicon as an independent mercenary and finds themselves in a struggle over the substance with the corporations and other factions.Īrmored Core 6: Fires of Rubicon was officially unveiled in December. Extra-terrestrial corporations and resistance groups fight over control of the substance. Almost half a century later, Coral has resurfaced on Rubicon 3, a planet now contaminated and sealed off by the catastrophe. Instead, it caused a catastrophe that engulfed the planet and the surrounding stars in flames and storms, forming a Burning Star System. As an energy source, this substance was expected to dramatically advance humanity’s technological and communications capabilities. Here’s the setup for Armored Core 6: Fires of Rubicon, from publisher Bandai Namco:Ī mysterious new substance called “Coral” was discovered on the remote planet, Rubicon 3. 25 launch date for the game, while also showing off first gameplay and cryptically teasing its story.Īn official description of that story makes everything much clearer. The latest trailer for Armored Core 6: Fires of Rubicon confirms an Aug. Add in a pretty decent price, and it makes Super Kiwi 64 difficult to resist.ĭiplodocus Games provided us with a Super Kiwi 64 Switch code for review purposes.Elden Ring developer FromSoftware’s revival of the Armored Core franchise launches this summer. None of this represents a massive departure from the developer’s previous outings, but it’s still odd enough that you may notice it.īut even if you do, what does it matter? The bottom line is that Super Kiwi 64 is an enjoyable 3D platformer that brings its influences to mind without ever feeling like it’s just a copy-paste of older, better games. Super Kiwi 64 features odd symbols hidden in each level, and the music sounds just a little bit off-kilter. Much like a few other PS1 homages I’ve played lately, there’s an undercurrent of weirdness running through here feels more like it calls back to some of the stranger PS1-era games. Having said there, there is an argument to be made that Super Kiwi 64 may be closer in spirit to a PS1 game than an N64 title. Plus, of course, there’s the N64 nod right there in its name, so it’s not as if Siactro are trying to hide their influences. Super Kiwi 64 is also very much a love letter to the early days of 3D platforming, all weird colours and sharp lines. ![]() And even if Super Kiwi doesn’t offer quite the same value as Toree 3D, that’s more because Toree 3D was much too cheap – and besides, there are far worse games in the eShop that ask for a whole lot more than Super Kiwi 64’s $3.Īnd, as long as you can stomach that price increase, you’ll find a game that has quite a bit in common with Toree 3D. I mean, we’re clearly not talking about breaking the bank either way. ![]() Now those same developers, Siactro, are back with Super Kiwi 64, and it’s triple the price for one less level – it only has eight, compared to nine for Toree 3D. A few years ago, we reviewed Toree 3D, a fun 3D platformer whose biggest selling point was that it was a mere 99 cents.
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